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DocsChoosing an engine for a 2D or 3D game
DocsChoosing an engine for a 2D or 3D game

Choosing an engine for a 2D or 3D game

Pick an engine around the game you need to ship, not a popularity score.

Compare your options

For a 2D project, compare eight engines by license cost and project fit: https://ziva.sh/blogs/best-2d-game-engines 

For a 3D project, check shipped Godot games and the limits around rendering, console exports, assets, the editor and threading: https://ziva.sh/blogs/godot-3d 

Test before committing

Build one small scene using your target art style. Run it on the weakest device you intend to support. Try the export workflow for your launch platforms and check commercial-license eligibility. Godot console releases need a third-party porting solution.

If a prototype runs poorly, measure rendering and physics separately before changing engines. If your required export is unavailable, check the engine’s platform documentation and license requirements before building more of the game.

Plans and privacy

These guides need no Ziva account or paid plan. Reading them does not upload your project. Using an AI provider to evaluate project files is a separate action: review its privacy policy before sharing sensitive code or assets.

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