About Ziva

AI that understands the game editor

We build Ziva, an AI coding agent that works inside Godot instead of treating a game project like a folder of disconnected source files.

What we are building

Game development combines code, scenes, visual assets, engine configuration, and a running game. Ziva can inspect that live context and use editor-aware tools to build scenes, write GDScript or C#, connect signals, diagnose errors, run tests, and playtest changes. The goal is not simply faster text generation; it is a reliable collaborator that can understand and act on the same project state as the developer.

Built for open workflows

Ziva lets developers work with the tools and models they already prefer. Use an existing Claude Code or Codex subscription, choose from supported hosted models, or run local models on your own machine. You can also add your own MCP servers to bring more tools and context into the workflow, while project-specific instructions keep every agent aligned with your team's conventions.

Company and support

Ziva is built by a team focused on AI-powered game development. Read about the people behind the product on our team page, review our privacy policy, or contact us at hello@ziva.sh. Product setup and integration details are available in the documentation.