“Godot + AI is the best thing ever. So much fun. Unlimited potential! Can't wait for the future”
Xernive
discordZiva is the AI coding assistant for Godot 4: an agent that builds scene trees, writes GDScript and C#, runs your tests, and debugs the editor live. Free to start.

Compatible with Godot 4.2+
Have a playable game? Share your game
Ziva sees nodes, signals, and resources the way the Godot editor does. Ask it to add a CharacterBody2D, reparent a node, or wire a signal — it edits the live scene, not a `.tscn` file from the outside.

Generates code that knows your existing scripts, your autoloads, and your engine version. No more `Vector3` typos in a 2D project.

Ziva sees debugger errors, script errors, and output logs as they happen. Paste a stack trace into ChatGPT? Never again.

General-purpose AI models last saw Godot docs at their training cutoff. Ziva looks up the current API every call — so you get `Node.add_child(node, true)`, not the deprecated signature.

Ziva can take a screenshot of your editor view. Useful when "the button looks weird" is faster to show than describe.

Ask for a wizard sprite, or a wooden button texture. Ask for a 3D tank. Or ask it to configure your TileMapLayer. Ziva's got your back.
Ask for multiplayer and Ziva wires your scene into its hosted relay, so players connect to each other with no server you run and no netcode you write. A multiplayer database keeps high scores and shared state — leaderboards and cloud saves on their own.

Plan mode writes a step-by-step plan and waits for your approval before touching a file, and a live to-do list shows where it is. Then it launches the scene, sends real keyboard and mouse input, and reads the console — catching a broken jump before you do.

A full agent built for Godot — local models, an MCP server, and a composer made for fast prompting.
Run a model through Ollama or LM Studio at no cost — your code and prompts never leave your machine. Or connect an existing Claude or Codex subscription over OAuth, with Fast Mode for lower latency.
Ziva hands independent steps to subagents that run in parallel, so big jobs finish without waiting on one task at a time.
A one-click MCP server exposes Ziva's Godot tools to any MCP client, so Claude Desktop, Cursor, or your own agent can read your scene tree, edit nodes, and drive the editor.
Type / in the composer to run a built-in command, a skill, or a custom command you've defined.
Type $ to point Ziva at a scene node, or @ to pull a file or folder into the conversation — stop describing what it can already see.
Press the mic and dictate your prompt instead of typing it.
Fork open starter projects like Godotcraft — a multiplayer voxel sandbox written mostly by the agent — and build on a working base instead of an empty scene.
| Feature | Cursor | GitHub Copilot | Ziva |
|---|---|---|---|
| Private by default | opt-in required | opt-in required | default models = zero retention |
| Reads scene tree | |||
| Reads editor errors live | |||
| Up-to-date Godot 4 docs | training cutoff | training cutoff | real-time |
| Generates sprites, 3D models | |||
| Configure TileMapLayers | |||
| Generates and runs your tests | |||
| Multi-model (Claude / GPT / Gemini) | |||
| Free tier | trial only | ||
| Price | $20/mo | $10/mo | $0 → $20/mo |
| Easy multiplayer setup | |||
| Run models locally, free | Ollama / LM Studio | ||
| MCP server (Claude Desktop, Cursor) | |||
| AI QA tester | |||
| One-click sharable playtests |
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*Weekly limits reset every Monday. How usage limits work
What developers are saying
Ziva does not store any project info, and by default our LLMs have zero data retention and no model training on your submitted content.
Ziva stores nothing. Our default LLMs have zero data retention and don't train on your code.
Choose from top-tier zero-retention LLMs or cheaper LLMs that may collect user data
All code and assets remain your intellectual property. No exceptions.
Get started with Ziva AI for Godot
Your code is yours. We don't use your private code to train models.