The AI development agent in your game editor

Build, debug, and playtest inside Godot.

Describe what you want to build in plain language. Ziva works with your scenes, scripts, and live editor to turn ideas into game mechanics, fix errors, and help test what you build.

Free to start. No credit card required.

Godot 4.2+ · Windows, macOS, Linux

Ziva in the Godot editorExplore the workflow
Ziva working on a minimap in Godot, with the running 2D game, scene tree, and HUD visible beside the chat
A real Ziva session: working on a minimap beside the running game, scene tree, and HUD.

Made with Ziva

Real developers. Games you can see.

Explore the projects
Railroad Rummy card game being played around a round table

Railroad Rummy

Steam Early Access

Aterx Hobby

A multiplayer card game, available in Steam Early Access.

Beat Boxy jumping over an obstacle on a forest path

Beat Boxy

In development

JoMito Games

A 3D rhythm runner in development, with Ziva helping build and optimize its levels.

From the idea to the playtest

An agent that works
inside your game.

Your project is more than its code. Ziva works with the scenes, nodes, signals, and runtime behavior that make a game, keeping the work close to the editor.

01

Build with project context

Ask for a new mechanic or a scene change. Ziva reads your scripts and scene tree, writes GDScript or C#, and connects nodes, resources, and signals in the editor.

Explore the Godot agent
02

Debug where the error happens

Describe the problem in your own words. Ziva can read editor errors, inspect the running scene, and show you its code changes to review.

See the editor tools
03

Playtest what you build

Run the game and ask Ziva to test a flow. The Playtest Agent uses screenshots and game input to check behavior and report what it finds. Available on Pro and Ultra.

Meet the Playtest Agent

You stay in control

Review the changes and use Undo to restore saved project files. In ZivaCode, choose Plan mode to approve an approach before implementation begins.

A developer’s workflow · Godot

From a performance question to smoother play.

Jody Mitoma shared how he used Ziva to improve Beat Boxy, the 3D rhythm runner he’s building at JoMito Games.

  1. 01 · The request

    Find what’s slowing the game down

    Jody asked which systems in his levels used the most memory, CPU, and GPU power, and how to make them more efficient on less powerful devices.

  2. 02 · The changes

    Spend less work on unchanged visuals

    The change report he shared describes reducing repeated rendering for static collectible gems and avoiding unnecessary HUD recalculations.

  3. 03 · The creator’s check

    A smoother game after the changes

    After using the changes, Jody reported that the game ran “even smoother than it already was.” This is his experience with Beat Boxy, which is still in development.

Beat Boxy’s cardboard-box character jumping over an obstacle on a forest path
Beat Boxy by JoMito Games. Gameplay image from the project’s development.
See the original request, change report, and feedback

In your own project, review the changes and try the result. Use Undo to restore saved project files when you want to take another direction.

Built for the Godot workflow

Why Not Just Use Cursor or Copilot?

An AI plugin for Godot can work with the running editor as well as your code. Ziva gives LLMs access to scenes, nodes, signals, and game input through its built-in editor tools.

FeatureCursorGitHub CopilotZiva
Private by default
opt-in required
opt-in required
default models = zero retention
Reads scene tree
Reads editor errors live
Up-to-date Godot 4 docs
training cutoff
training cutoff
real-time
Generates sprites, 3D models
Configure TileMapLayers
Generates and runs your tests
Multi-model (Claude / GPT / Gemini)
Free tier
trial only
Price
$20/mo
$10/mo
$0 → $20/mo
Easy multiplayer setup
Run models locally, free
Ollama / LM Studio
MCP server (Claude Desktop, Cursor)
Full Game AI Playtester
One-click sharable playtests

Loved by Developers

What developers are saying

We used to pray for times like these

M
Munji Studiomunji.studio

Godot + AI is the best thing ever. So much fun. Unlimited potential! Can't wait for the future

X

Xernive

discord

The amount of work I got done with Ziva for just $25 out of $60 in tokens spent so far (for the $20 plan) is absolutely mind blowing. I love you guys & gals, devs! Will be crediting you all by name in my game's credits!

ImJody Discord avatar

ImJody

discord

Windsurf/Cursor is great and all, but they can't actually create nodes; they can only do code, so not being able to see visually what they're doing in the editor is kinda shyt for future editing. I miss Ziva!

ImJody Discord avatar

ImJody

discord

I just canceled my Claude subscription.

YoungGod Discord avatar

YoungGod

discord

I asked it to add 60 equipment pieces at the same time which completely eluded the capabilities of every AI agent I tried except Ziva. Ziva did it in one prompt.

Tesha Discord avatar

Tesha

discord

Fits the way you work

A full agent built for Godot - local models, an MCP server, and a composer made for fast prompting.

Local & bring-your-own models

Run a model through Ollama or LM Studio at no cost - model inference stays on your machine. Other connected features may use online services. Or connect an existing Claude or Codex subscription over OAuth, with Fast Mode for lower latency.

Parallel subagents

Ziva hands independent steps to subagents that run in parallel, so big jobs finish without waiting on one task at a time.

MCP server

A one-click MCP server exposes Ziva's Godot tools to any MCP client, so Claude Desktop, Cursor, or your own agent can read your scene tree, edit nodes, and drive the editor.

Slash commands & skills

Type / in the composer to run a built-in command, a skill, or a custom command you've defined.

Reference anything

Type $ to point Ziva at a scene node, or @ to pull a file or folder into the conversation - stop describing what it can already see.

Voice to text

Press the mic and dictate your prompt instead of typing it.

Hosted multiplayer

Connect players through Ziva’s hosted relay and store shared game state for leaderboards and cloud saves.

Game analytics

Add telemetry to your game and inspect player activity in a hosted dashboard.

Godot templates to start from

Fork open starter projects like Godotcraft - a multiplayer voxel sandbox written mostly by the agent - and build on a working base instead of an empty scene.

Free to Start

Start with Godot. Choose more usage and capabilities as you need them.

Hobby

Get started today

Free
-
  • $3 of included AI usage monthly*
  • Limited access to lighter models
  • Bring your own Claude/Codex subscription
  • All core features
  • No credit card required
Get Started Free

Basic

For casual developers

$20/month
-
  • $60 of included AI usage monthly*
  • $20 of included usage per week
  • 20x more than Hobby
  • Priority support
  • Cancel anytime
Subscribe to Basic

Ultra

For serious developers

$200/month
-
  • $600 of included AI usage monthly*
  • $200 of included usage per week
  • Everything from Pro
Subscribe to Ultra

*Weekly limits reset every Monday. How usage limits work

Ziva for studios

Bring Ziva to your team.

Need help with a shared project, playtesting, or another engine? Tell us what you’re working on and we’ll help you find a starting point.

Talk to our team

Available now

Godot

Start free in your own project. Contact us if you need help bringing Ziva to your team.

Explore Godot

For studios

Unreal

Tell us what you want to build in Unreal. We’ll confirm what we can support for your project.

Explore Unreal for studios

Know how your project is handled

Your code, your choice.

We never train on your code

Ziva does not store your prompts, code, or project data from AI requests on its servers and never uses your code to train AI models.

Read the privacy policy

Your work stays yours

You retain all rights to the code and content you create using Ziva.

Read the ownership terms

Choose how you use AI

Choose a cloud model, connect a supported Claude or Codex subscription, or run inference locally through Ollama or LM Studio. Cloud providers have their own data retention terms.

Compare your options

Frequently asked

What does Ziva do inside Godot?
Ziva is an AI development agent for Godot. It reads your scene tree and scripts, writes GDScript and C#, edits scenes and nodes, inspects editor errors, and helps test your game in the editor. It works on your game project, including code and behavior, as well as assets.
Is Ziva free?
Yes. The Hobby plan includes $3 of AI usage each month. Download Ziva and create an account to start. Paid plans offer more usage and capabilities; the Playtest Agent is available on Pro and Ultra.
What Godot version and operating system do I need?
Ziva supports Godot 4.2 or later on Windows, macOS, and Linux.
Which AI models can I use?
Ziva currently offers Gemini 3.8 Flash, Claude Haiku 4.5, Claude Fable 5.1, Claude Sonnet 5, Claude Opus 5, GPT 6 Astra, GPT 5.6 Luna, GPT 5.6 Terra, GPT 5.6 Sol, Grok 4.6, Minimax M3, Kimi K3, Kimi K3 Turbo, GLM 5.3 Flash, GLM 5.3, Ziva Free, and Deepseek v4 Pro.
Can I use my own Claude or Codex subscription?
Yes. Connect a supported Claude Code or ChatGPT Codex subscription in Ziva Settings. This works on every Ziva plan, including free Hobby. Requests use your provider subscription’s allowance instead of your included Ziva AI usage. Learn how to connect your existing subscription.
Can I run models locally?
Yes. Install Ollama or LM Studio, start its local server, and select a detected model in Ziva. Inference runs on your computer and does not use your included Ziva AI usage. Set up a local model.
Does Ziva train AI on my code?
No. Ziva never uses your code to train AI models and does not store your prompts, code, or project data from AI requests on its servers. If you choose a cloud model, the provider processes the context sent for your task under its own data retention terms. Read the privacy policy.
Does Ziva write and run tests?
Yes. Ziva can generate and run script tests through Godot testing tools. Its Playtest Agent can also run the game, send input, inspect screenshots, and report what it observes. Review its findings as part of your own testing process.
Does Ziva work with Unity or Unreal?
Godot is available to download now. Unity and Unreal Engine are offered through enterprise engagements. Contact our team to discuss your studio’s workflows and requirements.
Can I use Ziva from Claude Desktop or Cursor?
Yes. After installation, Ziva’s local MCP server exposes Godot tools to compatible MCP clients. These tools can read the scene tree, edit nodes, and drive the editor. Ziva does not host a remote MCP endpoint.
Where can I see games made with Ziva?
Railroad Rummy by Aterx Hobby is a multiplayer card game available in Steam Early Access. Beat Boxy by JoMito Games is a 3D rhythm runner in development, with Ziva helping build and optimize its levels. Join our Discord server to see more games and community projects.
Can Ziva help publish my game?
Ziva Publishing is gathering interest from developers with playable games; it is not a generally available publishing service. Visit the publishing page to share your game and discuss what you need.

Your next session, inside the editor

Put Ziva to work on your game.

Describe your next idea and start building in Godot. Free to start, with no credit card required.