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BlogsGames made with Ziva: Projects and demos
Games made with Ziva: Projects and demos
Made with Ziva

Games made with Ziva: Projects and demos

By Ziva.sh • September 5, 2026 • 5 min read

Steam games

Railroad Rummy

Railroad Rummy being played on Twitch, with a hand of cards and players around a round table

Aterx Hobby’s card game changes the combinations you need to make over seven rounds . Claim someone else’s discard out of turn and you take a penalty card with it. Play with up to seven friends or against computer opponents. It’s available in Steam Early Access.

Play the demo or get Railroad Rummy on Steam .

Beat Boxy

Boxy jumping over a wooden crate on a forest path in Beat Boxy

Jody Mitoma is building Beat Boxy with Ziva: a 3D rhythm runner where players jump and slide through obstacles in time with the music. His studio, JoMito Games, plans to release it on Steam.

Wishlist Beat Boxy on Steam  or visit beatboxy.com .

See Beat Boxy’s development inside Godot

Early prototype

An early Beat Boxy prototype with a cardboard box character and colored cubes above a plain track

Building the forest level

Ziva helps align beat markers with the ground and its slopes.

Ziva working on ground detection and slope alignment in Beat Boxy's forest level

Optimizing the game

Jody asked Ziva to find the biggest memory, CPU, and GPU costs in his levels. After the changes, he reported that it ran “even smoother than it already was.” The total cost, he wrote, was 58 cents.

Beat Boxy's developer praising Ziva's performance optimizations and reporting a total cost of 58 cents

Community games and jam entries

Tents and Tenants

Tents and Tenants, a property-management game

Kadie Games’ post-apocalyptic property-management simulation combines city building with food production. Acquire territory, upgrade properties, and keep the town running. The browser version is in development.

Try Tents and Tenants .

Blade Dancer

Blade Dancer cover artwork

This action prototype puts sword swings under the player’s mouse control. A throwable chakram and a dash add ways to fight and move through danger. Matthew1237’s game page lists AI assistance with code, art, sound, and text.

Play Blade Dancer .

Sci-fi Survivor

Sci-fi Survivor, a laboratory-themed arcade shooter

Nullsmith had no experience making games or writing code. With Ziva, he took Sci-fi Survivor from an idea to a published browser game. Players fend off alien machines in a laboratory, collecting power-ups and chasing high scores.

Play Sci-fi Survivor .

Fire keeper

A caveman beside a campfire in Fire keeper, with health and fuel bars below

Gather fuel, keep a fire burning, and fend off predators across six nights. StarXgames’ entry placed first overall in Micro Jam 063 .

Play Fire keeper . More entries appear in our game-jam roundup.

Castle Wars

Two opposing castles in a Godot battle scene while Ziva adds a soldier attack-range debug control

Castle Wars was an entry in the Ziva Game Jam , where every game was made with Ziva. This editor view shows Ziva adding a control to display soldiers’ attack ranges while the maker works on combat.

Inside the editor

A game also needs smaller experiments and tools for its maker. These screenshots show work on movement, effects, and design decisions in Godot, followed by Ziva working in Unity.

Tuning a racing prototype

A racing prototype in Godot with sliders for speed, acceleration, lean, and boost effects

Speed and camera settings change how a racer feels. This prototype exposes controls for acceleration, lean, and boost effects while the game runs. Ziva’s chat sits beside the result, so the maker can keep adjusting the same project.

Trying a particle effect

A ring of white particles in Godot's 3D editor

This particle experiment is open in Godot’s 3D editor, with its particle node, camera, and environment visible in the scene tree.

Planning a restaurant game

A restaurant prototype beside Ziva's questions about time scale, cooking, camera, and orders

How quickly should a day pass? How much detail should an order contain? Ziva asks these questions beside a rough restaurant layout. The maker chooses the pace and scope before spending more time building the game.

Inspecting an edit

Ziva showing red deletions and green additions in a track-camera script

When Ziva changes a script, the maker can inspect what it removed and added. This example shows a track-camera edit, with the changed lines highlighted in red and green.

Working in Unity

Ziva adjusting sprite import settings and assigning a paddle sprite to a GameObject in Unity

The Unity beta screenshot shows Ziva changing sprite import settings and assigning a paddle sprite to a GameObject. Unity support is in beta for studios.

This earlier alpha demonstration shows Ziva alongside a 3D archer runner:

Watch a game take shape

DeeRaghooGames documents a space shooter from its first idea through a design document, development, polish, and publication on itch.io. The resulting game, Kenitic Drive, lets players power up their weapons by keeping their ship moving.

Play Kenitic Drive in your browser .

More creator videos, including earlier versions of Ziva:

Try Ziva or share what you’re making with the community.