
Games made with Ziva: Projects and demos
Steam games
Railroad Rummy
Aterx Hobby’s card game changes the combinations you need to make over seven rounds . Claim someone else’s discard out of turn and you take a penalty card with it. Play with up to seven friends or against computer opponents. It’s available in Steam Early Access.
Beat Boxy
Jody Mitoma is building Beat Boxy with Ziva: a 3D rhythm runner where players jump and slide through obstacles in time with the music. His studio, JoMito Games, plans to release it on Steam.
Wishlist Beat Boxy on Steam or visit beatboxy.com .
See Beat Boxy’s development inside Godot
Early prototype
Building the forest level
Ziva helps align beat markers with the ground and its slopes.
Optimizing the game
Jody asked Ziva to find the biggest memory, CPU, and GPU costs in his levels. After the changes, he reported that it ran “even smoother than it already was.” The total cost, he wrote, was 58 cents.
Community games and jam entries
Tents and Tenants
Kadie Games’ post-apocalyptic property-management simulation combines city building with food production. Acquire territory, upgrade properties, and keep the town running. The browser version is in development.
Blade Dancer
This action prototype puts sword swings under the player’s mouse control. A throwable chakram and a dash add ways to fight and move through danger. Matthew1237’s game page lists AI assistance with code, art, sound, and text.
Sci-fi Survivor
Nullsmith had no experience making games or writing code. With Ziva, he took Sci-fi Survivor from an idea to a published browser game. Players fend off alien machines in a laboratory, collecting power-ups and chasing high scores.
Fire keeper
Gather fuel, keep a fire burning, and fend off predators across six nights. StarXgames’ entry placed first overall in Micro Jam 063 .
Play Fire keeper . More entries appear in our game-jam roundup.
Castle Wars
Castle Wars was an entry in the Ziva Game Jam , where every game was made with Ziva. This editor view shows Ziva adding a control to display soldiers’ attack ranges while the maker works on combat.
Inside the editor
A game also needs smaller experiments and tools for its maker. These screenshots show work on movement, effects, and design decisions in Godot, followed by Ziva working in Unity.
Tuning a racing prototype
Speed and camera settings change how a racer feels. This prototype exposes controls for acceleration, lean, and boost effects while the game runs. Ziva’s chat sits beside the result, so the maker can keep adjusting the same project.
Trying a particle effect
This particle experiment is open in Godot’s 3D editor, with its particle node, camera, and environment visible in the scene tree.
Planning a restaurant game
How quickly should a day pass? How much detail should an order contain? Ziva asks these questions beside a rough restaurant layout. The maker chooses the pace and scope before spending more time building the game.
Inspecting an edit
When Ziva changes a script, the maker can inspect what it removed and added. This example shows a track-camera edit, with the changed lines highlighted in red and green.
Working in Unity
The Unity beta screenshot shows Ziva changing sprite import settings and assigning a paddle sprite to a GameObject. Unity support is in beta for studios.
This earlier alpha demonstration shows Ziva alongside a 3D archer runner:
Watch a game take shape
DeeRaghooGames documents a space shooter from its first idea through a design document, development, polish, and publication on itch.io. The resulting game, Kenitic Drive, lets players power up their weapons by keeping their ship moving.
Play Kenitic Drive in your browser .
More creator videos, including earlier versions of Ziva:
- Wabsa Studios’ introduction : a short look at Ziva as a Godot assistant.
- Gajoreo Makes Games : spells, animations, building pieces, and stamina in a longer project session.
- DeeRaghooGames on state machines : a focused Godot tutorial on organizing behavior into states.
- Letta Corporation: a GPT walkthrough , a Claude walkthrough , and another Claude demonstration .














