Share web builds
Put your game on the web straight from the editor. Ziva exports and uploads it, and gives you a play.ziva.sh link anyone can play in their browser. Like itch.io, with no export setup or uploads.
Free on every plan. You just need to be signed in.
Share your game
- In the chat header, open ⋮ and choose Share Web build.
- Click Open preview to try it. Only you can see the preview.
- Click Review listing and edit your game title, description, and optional cover image.
- Click Review listing inside the editor to prepare the approval preview. Check the listing and its destination, then choose Approve and publish. Copy the public link and share it.
The first share takes a few minutes while Ziva downloads Godot’s web export templates.
Use a title of 1 to 120 characters and a description of up to 2000 characters. Older listing details remain visible so you can shorten them before submitting an update.
Update or remove it
- Update the game: open Share Web build, click Rebuild, then Review listing. Edit the fields and click Review listing inside the editor, check the approval preview, then choose Approve and publish. Your link stays the same.
- Update the artwork or details: open Share Web build and choose Edit game listing. Edit the fields and click Review listing to prepare the approval preview. Check your changes, then choose Approve update.
- Remove: click Delete. The game and its link are removed.
Publish from chat
Ask Ziva:
Prepare this game for publishing on Ziva Games. Use our existing artwork for a cover, suggest a title and description, and show me the listing before publishing.
Ziva can prepare a private web build and use a cover image from your project. It shows an inline approval card with the cover, title, description, and exact game link. You don’t need to upload the prepared artwork manually.
- Approve and publish makes the game public. For an existing game with a pending rebuild, it replaces the public build and updates its listing.
- Approve update changes an already-public game’s listing without rebuilding the game.
- Request changes leaves the public listing unchanged. In chat, tell Ziva what you want changed; in Share Web build, edit the fields and review again.
- Cancel leaves the public listing unchanged and keeps artwork saved in your project.
Reviews expire after five minutes and can only be submitted once. If the account, project, game build, or listing changes, review it again before approving. Automatic tool approval does not approve a public game listing for you. Listing preparation from chat is available in Ziva chat, not through Ziva’s MCP server.
Artwork for Ziva Games
Publishing a game on play.ziva.sh needs no uploaded artwork. To make a polished listing, prepare one optional landscape cover image. You do not need separate thumbnails, banners, square covers, portrait covers, or preview videos for this publishing flow.
| Cover image | Specification |
|---|---|
| Recommended dimensions | 1920 x 1080 pixels, landscape 16:9 |
| Accepted formats | PNG, JPEG, WebP |
| Maximum uploaded size | 2 MiB (2,097,152 bytes) |
| Exact dimensions required? | No. 16:9 is recommended because gallery cards use that shape. |
| Used for | Your gallery thumbnail and link-sharing previews |
Ziva checks the selected image and resizes or compresses it to fit the upload limit before showing the approval preview. For very large source images, use a file under 50 MiB. If an image cannot be prepared, choose a smaller PNG or JPEG.
A clean gameplay screenshot is a good cover. You can also use existing game art, or ask Ziva to generate artwork using the available image-generation tools. Generating new artwork is optional and can use paid AI usage; reusing an existing image does not require image generation.
Keep the main subject and any title away from the edges, since previews may crop the image. Use little text and make it readable at thumbnail size.
To upload a cover yourself in the plugin, open Share Web build, choose Review listing or Edit game listing, and select a Cover image. The original website Edit details flow remains available too.
This guide describes self-service web sharing on play.ziva.sh, not Ziva’s separate exploratory publishing program or another platform’s submission requirements.
Your game’s page
Players can rate your game, comment, and share it to X, Reddit, Facebook, or WhatsApp.
To change the title, description, or cover image, open your game’s page while signed in to ziva.sh and use Edit details.
Published games are listed at play.ziva.sh and announced in #show-my-work on the Ziva Discord.
Limits and privacy
- Up to 300 MB per build.
- Published games are public. Previews are private.
- Sharing uploads the exported game and any approved listing cover, never your project source files or chats.
- Dedicated listing details and cover uploads wait for approval. Creating a web build uploads a private game preview, including any artwork packaged as game assets. Approving publication makes that build public.
Troubleshooting
- Build too large: compress textures and audio, or remove unused assets.
- “Runs single-threaded”: a GDExtension doesn’t support web multithreading, so the game may run slower. Updating it may help.
- Game won’t start: some plugins have no web version, and Godot can’t export C# projects to the web yet. Ask Ziva to help.
- Interrupted upload: chat prepares a new private build before listing review if the previous upload is incomplete. In Share Web build, retry or rebuild before reviewing the listing. Your existing public game stays available.
- Share failed: read the error, fix it, and click Retry.
- Cover preview won’t load: choose Request changes and select another image. Don’t approve artwork you cannot preview.
- Listing changed or review expired: review the title, description, cover, and game link again. The old approval cannot apply to a different build or listing.
- Listing submission failed: check the game page to see whether the update completed, then review again before retrying. Your local artwork is retained.