Devlog Ideas: Free Game Devlog Idea Generator

Pick where your game is in development, the kind of post you want to make and what you worked on recently, and get 5 devlog ideas. Each one comes with an opening hook, an outline shaped for your format, and a list of the footage to capture, so you can record it while you work. Reroll for a new set and copy the ones you like.

Step 1 of 3: Stage
Where is your game right now?

How to use it

  1. Pick your stage: Prototype, Production, Polish, Launch or Post-launch, and press Next.
  2. Pick a format: Short video, Long video, Written post, Thread or GIF, and press Next.
  3. Pick the areas you worked on recently, or leave them all off, and press Generate devlog ideas.
  4. Read the hook, outline and footage list for each idea. Press Reroll ideas for a fresh set.
  5. Press Copy ideas to paste the list into your notes, then record the footage on the list.

What to post at each stage

Prototype: show the first playable version, ask people to choose between two options, and share the funny bugs. Rough work is fine here, and showing it early tells you whether the idea lands before you spend months on it.

Production: before-and-after comparisons, how-I-built-it breakdowns, weekly progress and first looks at new features. Pick one feature per post, so the video, thread or article has a single clear point.

Polish and launch: feel passes that add one effect at a time, the tiny details most players miss, behind-the-scenes of trailer shots, and a launch checklist or countdown. After launch, patch breakdowns, what players did that surprised you, and what you would do differently are natural follow-ups.

Choosing a format

A short video or GIF shows one moment: lead with the strongest shot, put the hook on screen as text so it works with the sound off, and end on the finished result with your game's name. A GIF should loop cleanly, starting and ending on the same frame.

A long video or written post has room for the why: the problem, what you tried and what worked. Break it into chapters or sections with a clip or image in each. A thread sits in between: the hook and best GIF in the first post, one beat per post after it, and a link to the game at the end.

If your Steam page is live as Coming Soon, it comes with a Community Hub where you can post announcements, so a written devlog can live there as well as on your own site.

Capture footage while you work

The hardest devlog footage to get is the before shot. Record a short clip before you change a feature, or keep old builds and commits you can check out, so every before-and-after idea is ready when you need it. When something breaks in a funny way, record it before you fix it.

Record at a consistent resolution with debug overlays hidden unless they are the point. If you capture at 1920 x 1080 or higher, the same frames can double as Steam screenshots, which must be at least that size at 16:9 and show only gameplay.

The best devlog topic is often whatever you are building next. If a feature is half-done, the Ziva prompt under the result asks Ziva to build or polish it in your project so it looks good on camera.

Frequently asked questions

What should I post in a game devlog?
One thing you changed or built, why you did it, and what it looks like now. Before-and-after comparisons, how you built a feature, bugs, cut ideas and playtest surprises all work. This generator gives you five ideas matched to your stage and recent work.
How often should I post devlogs?
Pick a schedule you can keep alongside development. A steady rhythm of small posts is easier to sustain than occasional big ones, and capturing footage as you work keeps each post quick to make.
What if nothing exciting happened this week?
Show a tiny detail, a bug, a cut idea, or a mini tutorial of one technique you used. Pick the areas you touched in step 3 and reroll until an idea fits.
Should I show unfinished work in a devlog?
Yes, as long as you say it is a work in progress. Early posts are how you find out what people respond to, and before-and-after posts need the unfinished version anyway.
Where can I post devlogs for a Steam game?
Anywhere your players are, plus Steam itself: once your store page is live as Coming Soon it has a Community Hub where you can post announcements.

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