Steam Regional Pricing Calculator: Price Range Estimates

Enter your game's US dollar price to get an estimated price range in each of Steam's 37 currencies and 4 USD region groups. One end is a plain exchange-rate conversion, the other is adjusted for what money buys in that country, and a slider picks a suggested price in between. These are estimates from public data, not Valve's recommendations.

Step 1 of 3: Base price

How to use it

  1. Type your base price in US dollars and press Next.
  2. Drag How far toward purchasing power? to place the suggested price inside each range, pick End in .99, Whole numbers or No rounding, then press Next.
  3. Tick the regions you want in the table.
  4. Press Estimate regional prices to see the low, high and suggested price for every currency and how far it sits from the US price.
  5. Press Download CSV to keep the estimates, with every exchange rate, its source and date.

How the estimate works

The exchange-rate end converts your USD price at a recent official rate, so every customer pays roughly the US price. The purchasing-power end multiplies that by the local price level: the World Bank's purchasing power parity factor for household consumption divided by the market exchange rate. A price level of 0.69, as for Japan in 2025, means what costs $1 in the US costs the equivalent of $0.69 there, so the purchasing-power price is 69% of the exchange-rate price.

The slider moves the suggested price from the exchange-rate end (0%) to the purchasing-power end (100%). Every price is then rounded to your chosen ending and to the smallest step Steam charges in that currency, such as whole yen or 10 won.

Worked example at $19.99, halfway, ending in .99, with the rates in this version: EUR 12.99 to 17.99 with 14.99 suggested, JPY 2,183 to 3,164 with 2,674 suggested, BRL 50.99 to 109.99 with 79.99 suggested, and USD 8.99 to 19.99 with 13.99 suggested in the Latin America region group.

Where the data comes from, and its limits

Exchange rates are the European Central Bank euro reference rates of November 3, 2026, converted to US dollar rates. For currencies the ECB does not publish, the tool uses the official rates of the Bank of Russia, the National Bank of Ukraine, the National Bank of Kazakhstan, Colombia's Superintendencia Financiera and Taiwan's central bank from November 3 or 4, 2026, and the US Treasury Reporting Rates of Exchange of September 30, 2026 for the Chilean peso, Peruvian sol, Uruguayan peso, Costa Rican colon, Vietnamese dong and four Gulf currencies. The CSV lists the source and date of every rate.

Price levels come from the World Bank's World Development Indicators (CC BY 4.0): the household consumption PPP conversion factor from the International Comparison Program (PA.NUS.PRVT.PP) divided by the official exchange rate (PA.NUS.FCRF), mostly for 2025. Taiwan is not in that series, so it uses the 2021 ICP round. The euro uses the median of 20 euro area countries, although Steam also charges euros elsewhere in Europe; Bulgaria, which adopted the euro in 2026, is left out because its 2025 figures mix lev and euro. Each USD region group uses the median of the member countries Valve lists, skipping Argentina, Venezuela, Turkmenistan, Palestine, Yemen and Sudan, which have no figure for 2024 or later.

Purchasing power describes the cost of a whole basket of household spending, not games, and neither end adjusts for sales tax or VAT; Valve says Steam displays prices and taxes following each country's norms. Valve's own suggested prices are shown to Steamworks partners in the Propose Pricing tool when they set prices, and Steamworks offers exchange-rate, purchasing-power and multi-variable conversions that also weigh the cost of comparable entertainment. This tool does not reproduce those numbers.

Steam's currency rules

Where Steam has no local currency it charges in US dollars, except in European countries, which use the euro. Four region groups have their own USD price: USD_CIS (Armenia, Azerbaijan, Belarus, Georgia, Kyrgyzstan, Moldova, Tajikistan, Turkmenistan and Uzbekistan), USD_LATAM (Argentina, Belize, Bolivia, Ecuador, El Salvador, Guatemala, Guyana, Honduras, Nicaragua, Panama, Paraguay, Suriname and Venezuela), USD_MENA (Algeria, Bahrain, Egypt, Iraq, Jordan, Lebanon, Libya, Morocco, Oman, Palestine, Sudan, Tunisia, Turkey and Yemen) and USD_SASIA (Bangladesh, Bhutan, Nepal, Pakistan and Sri Lanka).

Some currencies must be charged in whole steps: whole yen, rupees, rupiah, Chilean, Colombian and Uruguayan pesos, tenge, hryvnia and Taiwan dollars, 10 won, 5 colones and 500 dong. The .99 ending leaves those currencies at their step.

Any currency without a price makes your game unavailable to customers who pay in it, so fill in every one. Valve reviews initial prices and every change, usually within one or two business days, asks that you wait 30 days after release before changing the price, and blocks discounts for 30 days after any price increase.

Frequently asked questions

Are these Valve's recommended regional prices?
No. They are estimates from public exchange-rate and World Bank purchasing-power data. Steamworks partners see Valve's own suggested prices in the Propose Pricing tool when they set prices, and can accept or adjust them.
Does Steam convert my price to other currencies automatically?
No. You set a price for every currency, though Steamworks suggests prices from the USD price you pick. A currency without a price makes the game unavailable to customers who use it.
Why are regional prices lower than the exchange rate?
In many countries the same money buys more, so a straight conversion of a US price is a much bigger share of a local budget. Lower regional prices keep the game affordable there. The purchasing-power end of each range shows how far that adjustment goes.
How many currencies does Steam support?
Steam supports pricing in 37 currencies, plus 4 region groups where it charges a separate price in US dollars.
How often can I change my Steam price?
Valve asks you to wait 30 days after release before changing the price, then you can change it when it makes sense. Every change is reviewed by Valve, and raising a price stops you from running discounts for 30 days.

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