Level Design Ideas: Random Level Brief Generator
Pick an environment, an objective, a twist and a length, and get a level brief you can build from: a one-line hook, a five-beat structure that introduces, practices, tests, twists and pays off one idea, three to five set-piece moments, and an optional secret. Copy it or download it as a markdown file for your design notes.
How to use it
- Choose an environment, or Surprise me, and press Next.
- Choose the level objective, or Surprise me, and press Next.
- Choose a constraint or twist, or Surprise me, and press Next.
- Choose the length and press Generate level.
- Press Reroll level for a new brief, Reroll set pieces or Reroll secret to change one part, then Copy brief or Download .md.
Build a level around one idea in five beats
Introduce the idea where nothing can go wrong, so the player sees it before it can hurt them. Practice it with low stakes and an easy way to recover. Test it with real danger once the player has had a few safe tries. Twist it by changing one thing about the rule the player just learned. End with a payoff that uses everything and rewards the player for having learned it.
Example: in a level with crumbling floors, a single tile shakes and falls near the start (introduce), a short path of crumbling tiles has a safe way back (practice), a long run over a pit has no safe way back (test), the crumbling starts chasing the player on its own (twist), and the final run reaches the exit just as the last floor drops away (payoff).
Set pieces and secrets
A set piece is a moment the player will describe to a friend afterwards: a bridge that snaps mid-crossing, a staircase that collapses as you climb it. Space them out, and put a quiet stretch after each one so the next one lands. Short levels need about three; longer levels can carry five.
A secret rewards players who explore. Hint at it with something visibly odd, like a cracked wall or a portrait that looks slightly wrong, and place it off the main path so players who skip it never feel blocked.
From brief to greybox
Block the level out with plain boxes before you make any art. Give each beat its own space, play through it with a timer, and compare the time with the target length. If the test beat is shorter than the practice beat, the level is probably too easy; if a set piece takes longer than a minute, it is probably two set pieces.
For a whole dungeon layout rather than a single level, the dungeon generator makes a seeded dungeon map you can use as a starting point.
Frequently asked questions
How does the level design idea generator work?
What are the five beats?
How many set pieces does a level need?
Can I use these level ideas in my game?
Does it work for 3D and 2D games?
More free game dev tools
- Dungeon Generator: Seeded roguelike dungeon maps with a Godot TileMapLayer script export.
- Puzzle Idea Generator: Video game puzzle ideas with a rule, a solution sketch, a teaching step and a harder variant.
- Fantasy Map Generator: Seeded fantasy world maps with rivers, named towns and a heightmap export.