3D Vampire Survivor Game Development

Shared Jul 25, 2026, 11:24 PM · Updated Jul 25, 2026, 11:24 PM

Create me a 3d vampire survivor game. The game spec is in the project root.

GPT 5.6 Sol·
Todos
  • Inspect project spec and existing assets/code
  • Plan game architecture and required scenes
  • Implement core 3D gameplay systems and UI
  • Assemble main game scene and visuals
  • Run tests and playtest, then fix issues
Todos
  • Inspect project spec and existing assets/code
  • Plan game architecture and required scenes
  • Implement core 3D gameplay systems and UI
  • Assemble main game scene and visuals
  • Run tests and playtest, then fix issues
Todos
  • Inspect project spec and existing assets/code
  • Plan game architecture and required scenes
  • Implement core 3D gameplay systems and UI
  • Assemble main game scene and visuals
  • Run tests and playtest, then fix issues
Todos
  • Inspect project spec and existing assets/code
  • Plan game architecture and required scenes
  • Implement core 3D gameplay systems and UI
  • Assemble main game scene and visuals
  • Run tests and playtest, then fix issues
Todos
  • Inspect project spec and existing assets/code
  • Plan game architecture and required scenes
  • Implement core 3D gameplay systems and UI
  • Assemble main game scene and visuals
  • Run tests and playtest, then fix issues

Implemented NIGHTBOUND: LAST DAWN.

  • Main scene: res://scenes/main/main.tscn
  • Controls: WASD/arrows or left stick; Space/A for Blood Surge; Escape/Start to pause; F3/F8/F9/F10 debug tools.
  • Systems: six weapons, six passives, six evolutions, six enemy types, elite, four bosses, progression, chests, Blood Surge, menus, settings, saves, unlocks, Legacy upgrades, results, pooling/caps, and KayKit visuals.
  • Tests: 8 passed, 0 failed.
  • Smoke tests: 21-second interactive test passed without runtime errors; 90-second automated simulation completed; accelerated integration reached all bosses and victory.
  • Simplifications: condensed boss patterns, registry scans instead of a spatial hash, static KayKit rigs, and no damage-number popups or audio.
  • Report: res://BUILD_REPORT.md
3D Vampire Survivor Game Development · Ziva | Ziva