Create me a 3d vampire survivor game. The game spec is in the project root.
GPT 5.6 Sol·
Todos
●Inspect project spec and existing assets/code
○Plan game architecture and required scenes
○Implement core 3D gameplay systems and UI
○Assemble main game scene and visuals
○Run tests and playtest, then fix issues
Todos
✓Inspect project spec and existing assets/code
●Plan game architecture and required scenes
○Implement core 3D gameplay systems and UI
○Assemble main game scene and visuals
○Run tests and playtest, then fix issues
Todos
✓Inspect project spec and existing assets/code
✓Plan game architecture and required scenes
●Implement core 3D gameplay systems and UI
○Assemble main game scene and visuals
○Run tests and playtest, then fix issues
Todos
✓Inspect project spec and existing assets/code
✓Plan game architecture and required scenes
✓Implement core 3D gameplay systems and UI
✓Assemble main game scene and visuals
●Run tests and playtest, then fix issues
Todos
✓Inspect project spec and existing assets/code
✓Plan game architecture and required scenes
✓Implement core 3D gameplay systems and UI
✓Assemble main game scene and visuals
✓Run tests and playtest, then fix issues
Implemented NIGHTBOUND: LAST DAWN.
Main scene:res://scenes/main/main.tscn
Controls: WASD/arrows or left stick; Space/A for Blood Surge; Escape/Start to pause; F3/F8/F9/F10 debug tools.
Systems: six weapons, six passives, six evolutions, six enemy types, elite, four bosses, progression, chests, Blood Surge, menus, settings, saves, unlocks, Legacy upgrades, results, pooling/caps, and KayKit visuals.
Tests: 8 passed, 0 failed.
Smoke tests: 21-second interactive test passed without runtime errors; 90-second automated simulation completed; accelerated integration reached all bosses and victory.
Simplifications: condensed boss patterns, registry scans instead of a spatial hash, static KayKit rigs, and no damage-number popups or audio.
Report:res://BUILD_REPORT.md
3D Vampire Survivor Game Development · Ziva | Ziva