Floating island with water fountain

I want to make a cute game where the world is a floating, sand-colored 3d square island (give it a bit of height), with a little water fountain in the middle. Click should pan around, and scroll should zoom. I'll give more instructions later. Make the water fountain a detailed 3d object, and it should take up roughly 5% of the island land













Thanks this looks good. A couple things: 1/ I changed my mind about how it should be panned. Middle mouse button should pan instead, or use the arrow keys. 2/ The water in the fountain is definitely shooting up nicely, but it just looks like it's clipping on the top of the bowl. Doesn't look great 3/ The island itself should be a lot bigger (but the thickness is good). It could also do with some light texturing











Great, thanks. I want to start adding some sort of 3d characters to the world; basically, they should do clockwise loops around the fountain when "idle", and clicking them should bring up a interface where you can assign them work. Let's start by figuring out what kind of character we should make. Brainstorm with me for 1/ uniqueness/creativity, 2/ ease of making a good 3d object that can have a walking animation. Do not make one yet, just brainstorm with me here. Also, start by telling me what kinds of 3d objects you could make

Create me one of each (sand-gloop and hover spirit), and make them walk around the waterfountain clockwise. I'll pick which one I like the most






























Ok I like the sand gloop more, let's delete the hover spirit. Let's also make the sandgloop a lot bigger, and give it a nice red bandana











Looks good. I adjusted the bandana position slightly. Heads up though, the gloop is moving backwards.. Also, can you make it a bit bigger? Let's then start thinking about the sorts of jobs the gloop can do. Right now we only have a water fountain, but we can add other things to the island too. I'm kind of imagining a resource collection/city builder type game here, with progress saving. Brainstorm with me where we can go












Oh that's brilliant. Let's do that one step at a time. Can you add the sand pile resource? I guess it should just look like a pile of sand somewhere on the island

























There's something weird with the sand pile; when I look in the 3D view, I see the color and texture, but when I run the game, they're pure white. I think it's an effect of the directional light or the world environment. Do you know what's wrong?




















Ok I adjusted the sand pit a little. So what I'

Ok I adjusted the sand pit a little, and I also made it so there's only one of them. Can we make the job selection UI when you click on a gloop now? I want to really texture and theme it to fit the vibe










































This looks great, thanks. I think the gloop should take the sand to the water fountain (to get it wet), and then deposit it somewhere. Where do you think it should be deposited? Help me think of something creative. Do not build yet, just brainstorm with me

I like the island expanding idea. I think the gloop should pick up sand, go to the fountain, there should be a splash animation (the gloop gets the sand wet), and then the gloop goes to one of the edges to expand it. After we put enough sand there, there is now another square on the island. Let's implement that



























The script is cooked, it has compile errors. Please validate the game runs before returning to the user again

























1/ we now have gather sand and expand island.. shouldn't it just be expand island, if gather sand no longer does anything? 2/ even when I click "Expand island", it just goes to the sand pile and bobs up and down, it never gets the sand wet or goes to actually expand anything
















This looks good, but 1/ the gloop shouldn't go off the invisible edge to expand the island. It should just go to where the island starts. 2/ the gloop, after placing one wet sand down, goes back to the sand pile and,... never moves to the water fountain again